I also try to stack the +platforms as much as i can, quantity above quality. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Bozidar Radulovic. Jump to latest Follow Reply. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Cellar_Cat Apr 27, 2017 @ 10:58pm. 798. Demonic-Toothbrush • Life-Seeded • 6 mo. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Have a starbase 2. Paradox Staff. Incorrect defense platform caps post update. In the meantime I found a bug. It's the weapon size above L. So moving to the actual post. Democracy is a good unity start if you take beacon of liberty and fulfill goals. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. Thread starter TrotBot; Start date Feb 12, 2022;. For maximum effect, put them in the middle of that system. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. You should have a list of possible platform designs on the right-most screen of the defense tab. You can also put the range module on your starbase to increase engagement range. Pocket Sand - Both point defense/flak battery components. Find a partner. You should use armor piercing weapons exclusively. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. ago. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Go to system you want to build it in. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. Note the change in fleet power. They can protect your battleship fleet from torpedo corvettes. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. 1 - New "Tactician" computer available from the start that allows the player to issue real-time commands during combat. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Originally posted by pipo. 36 thousand in effective health and 5. Better park fleet. Tinca12 • 10 mo. Except terminal egress, which gets 3 ion cannons and 4 L/L. If 3/4 of them are shield heavy, go anti shield. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. The one that makes them live longer or gain xp faster. Oligarchy is something all democracies should switch to. Because defense platforms can only beat the extremely crappy fleets the AI produces. They have their own armor - which is weak 2. They can be upgraded to support more as you convert them into larger Star Bases. Your. Description. They have their own HP - and that too is weak. In an ideal world, it should matter what the platforms are. #3. . ago 1 light platform section (all slots filled with missiles), 1 hangar section. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Strike craft can also act as point defense, being able to shoot. Thread starter Verx90; Start date Oct 10,. Early game hangars. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. 10. Authority has minimal ability to be best. No more micro mangement replacing destroyed defense platforms. Wooden-Many-8509 • 22 min. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. Usually either the fleet can scrap the entire thing or would die trying. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. In the base game prior to 3. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). So, this thread gets made once every few months, but I felt like I should bring it up again. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. If I set the crisis time period earlier, they. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. 0 unless otherwise noted. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. This ownership is permeant (until reconquered). Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. paradoxwikis. I'll build them up and treat them as rotational disposable shields. ago. Honestly defense platforms will rarely stop attackers, AI or human. r/Stellaris. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. Check out my home page,. The general rule of thumb for Leviathans like Shard is about 30k fleet power. Late game the longest range weapons you have, but they'll still die pretty easily. Demonic-Toothbrush • Life-Seeded • 6 mo. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. This deletes the Fortress and the artillery cannons. g. Games. No, you should be able to build military stations almost anywhere. They have their own shield - which is also weak 3. Build three defense platforms 2. How to build defense platform ? :: Stellaris General Discussions. 9 Reanimators. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. 560. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. By: Wolfie. A Guide for Stellaris. 2% in alloys. I like it. The other DP is large weapons, the longest range possible (no missiles). The AI vastly overestimates bastions and seems to respect that you have them. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. You can use your starbases early game by having at least some token fleet on it. In the base game defense platforms are expensive and somewhat underpowered. The right side stern remains the same. Jul 7, 2021. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Defense platforms and starbases are very strong in the early game, if used well. ago. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. Combined with the -20% Shields and -20% Sublight Speed and. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. they never once in 7 years got a laser option. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. breakingdefense. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. p: Defense platform designs are just another ship designs. Yup, defense platforms are kinda useless. I posted a bug report on the Stellaris forums. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Defense platforms do not generate any trade protection outside their own system. r/Stellaris • Best to worst. They buffed torpedos amd missiles, so you gonna need more pd. If you are near your naval capacity and have positive income, build anchorages. t0: nothing. Focusing on alloys (and minerals) is key. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. Compatible with Stellaris v2. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Raaaage-Alert • 4 yr. It gets meritocracy. They are very underpowered and not worth their expense. Starbases are definitely not useless, but not overpowered either. 9 Meta Update] August 27, 2023. Specialist_Growth_49 • 1 yr. Put long range weapons on the defense platforms. Chazman_89 • 4 yr. Exept FE/Crisis of course, with their 100k+ fleets, but against the "normal" AI empires it worked quite well. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Small Disruptor (The most. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. So I figured, well, I know defense stations. Even going 1 over hurts a bunch. 4 there was no extension to the range of weapons on defense platforms, This mod added that. ChildishJack • 2 yr. Authority has minimal ability to be best. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. Imagine the fleet upgrade complete notifications on upgrade all. If you get both of these to a respectable level, Ion Cannons can become monsters. Yes. Just luke before. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. . Upgrade for 4 platforms. The only exception is the Starbase Cap. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. By the time they reach enemy ships, most of combat is already over. Shipyard starbase (usually only need 1). Upload. 1 or 3. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. Fleet power is the way to go, don't put your defensive installations on the borders. sumelar. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Destroyers counter corvettes. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Business, Economics, and Finance. First priorities: Empire border starbases. 2. Hangars are a very good choice for stations because of their excellent range. Mechanics [edit source]. Secondly, Starbases are way more cost effective than fleets in the early game. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. Aside from that though, they're pretty much useless. . 5x to Rare Techs is important to draw them early. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. 0 unless otherwise noted. It appears to be active for all basic defense platforms and is shown in the ship designer as well. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. * Starbase Defenses Extended 2. 3 version of the mod with Stellaris 3. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. Stellaris version supported: v2. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. and call it a day. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Defense platforms have some pretty big issues, including that you can only build one at a time per station. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Probably ~ the same usefulness as Tachyon Beams. Scirocco16V. Head canon is the station was so badly out of date that there was no choice but to rip it. Note - military stations are a class of ship that are built in the starbase defense tab. The Tracking and Range, however, look irrelevant. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough to build one. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. I can't design the main station and pick what it uses beyond "adding two missile slots" -. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Trickster is also pretty decent. com] and run event eac_aw_dpl_actions. Basically - make defense platforms into in-system defense fleets that are bound to that system. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. maybe makes sense. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. E. Nice one to hold enemies, prob best one. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Also helps immensely if you are defending a pulsar. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. They. Use the torpedo computer, and fill up free slots with missiles. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. This guide contains only examples of good ship designs. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. In this video we will look at a variety of defence platform builds to. Destroyers counter corvettes. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. * Starbase Defenses Extended 2. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. After a few days you get pop-up then a decsion to rebuild appears on the world. 188. 5. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. 599. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Some amount of Shields, mostly Armor. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Additional modifiers which affect various defense platform parameters are summarized below. Now that said, I do agree that defense platforms need a lot more love. Jan 29, 2022. NixBoxDone Sep 28, 2021 @ 5:56am. The maximum about of strength a starbase can have is fixed in all games. Speculations on 3. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. And in that game I didn't have the Unyielding-tradition. com] and run event eac_aw_dpl_actions. Which is better depends on the target. Compatible with Stellaris v3. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. As others have said, putting up ftl block is a good tech. This page was last edited on 28 February 2018, at 06:00. Feudal was reverted to its old state in 3. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. They have their own armor - which is weak 2. Business, Economics, and Finance. Usually either the fleet can scrap the entire thing or would die trying. Let say the scourge appeared on one side of the galaxy. A defense platform has about 1. 6. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. There is a Defense Platform damage repeatable, and it's great, at 10% per level. For example via adding hangar bays and defense platforms + hangar bays. Current cap on defense platforms/weapons is pretty high. . I'd go so far as to say ACs are a better defense than offense. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. 1. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. ago. While having a constructor selected, click in space. 798. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. with unyielding they get a 33% boost to hull and damage, a 15% boost to fire rate, and can stack 50% more platforms per station. Stellaris. Had a decent sized fleet too, all equipped with ion disruptors. The technologies required to unlock them are back. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. But who would've known that, I guess. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. 649 Jun 5, 2020; Add bookmark #14. In most wars, you won't gain control of the system immediately, but. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. For existing games, you can open the game console[stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 8 (3. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. . If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. This platforms are pure amoeba flagella in this case. . There's not really that much you need in terms of utility components. See full list on sidegamer. . You can never move your defense platforms, so. ago. Once the order is given, the work on the starbase will begin. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. Check out my home page,. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Content is available under Attribution-ShareAlike 3. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. You can go really high with starhold + traditions + ascension perk + module. The influence price can fluctuate, which I will explain more about soon. Ion Cannons have a standard 8 energy credits upkeep. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. 4. breakingdefense. 2. In 3. Starbase weapons. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. Bugs, Feedback and Suggestions. Starbase Defenses Extended. I also try to stack the +platforms as much as i can, quantity above quality. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Ion cannons taking up 8 defense platform slots is just too much to be worth it. Apr 4, 2019 703 24. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Option should say move here or build defense platform. Kinetic artillery and neutron launchers is a good mix. The technologies required to unlock them are back. This page was last edited on 28 February 2018, at 06:00. ago. Defensive Platforms and Starbase Modules exist to be a deterrent. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. eggzcaliber99 • 4 yr. This page was last edited on 8 December 2022, at 22:04.